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- var Buffer = require('safe-buffer').Buffer
-
- // prototype class for hash functions
- function Hash (blockSize, finalSize) {
- this._block = Buffer.alloc(blockSize)
- this._finalSize = finalSize
- this._blockSize = blockSize
- this._len = 0
- }
-
- Hash.prototype.update = function (data, enc) {
- if (typeof data === 'string') {
- enc = enc || 'utf8'
- data = Buffer.from(data, enc)
- }
-
- var block = this._block
- var blockSize = this._blockSize
- var length = data.length
- var accum = this._len
-
- for (var offset = 0; offset < length;) {
- var assigned = accum % blockSize
- var remainder = Math.min(length - offset, blockSize - assigned)
-
- for (var i = 0; i < remainder; i++) {
- block[assigned + i] = data[offset + i]
- }
-
- accum += remainder
- offset += remainder
-
- if ((accum % blockSize) === 0) {
- this._update(block)
- }
- }
-
- this._len += length
- return this
- }
-
- Hash.prototype.digest = function (enc) {
- var rem = this._len % this._blockSize
-
- this._block[rem] = 0x80
-
- // zero (rem + 1) trailing bits, where (rem + 1) is the smallest
- // non-negative solution to the equation (length + 1 + (rem + 1)) === finalSize mod blockSize
- this._block.fill(0, rem + 1)
-
- if (rem >= this._finalSize) {
- this._update(this._block)
- this._block.fill(0)
- }
-
- var bits = this._len * 8
-
- // uint32
- if (bits <= 0xffffffff) {
- this._block.writeUInt32BE(bits, this._blockSize - 4)
-
- // uint64
- } else {
- var lowBits = (bits & 0xffffffff) >>> 0
- var highBits = (bits - lowBits) / 0x100000000
-
- this._block.writeUInt32BE(highBits, this._blockSize - 8)
- this._block.writeUInt32BE(lowBits, this._blockSize - 4)
- }
-
- this._update(this._block)
- var hash = this._hash()
-
- return enc ? hash.toString(enc) : hash
- }
-
- Hash.prototype._update = function () {
- throw new Error('_update must be implemented by subclass')
- }
-
- module.exports = Hash
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