fixed decay for absents bug

This commit is contained in:
peter
2020-08-26 17:05:50 +02:00
parent 3dd1c01d3d
commit abed080892
3 changed files with 27 additions and 7 deletions
@@ -15,7 +15,7 @@
raid start.
</li>
<li>
When you sign up to a raid you can spend your reserves on an item
When you sign up to a raid you can spend your reserves on an item.
</li>
<li>
Every week you can re-reserve the same item to build a streak on it
@@ -27,8 +27,7 @@
<h3>Priorities</h3>
<ul>
<li>
Some classes and races may get an initial boost to specific streaks. The list is on the
right
Some classes and races may get an initial boost to specific streaks.
</li>
<li>
If an item was not reserved at all, players may roll according to their priority <br />(e.g.
@@ -37,8 +36,20 @@
</li>
</ul>
<br />
<h3>Streaks</h3>
<h3>Streaks & Decay</h3>
<ul>
<li>
Spending your reserves will increase your streak by 1+#reserves. This number is affected by decay
</li>
<li>
Every time a raid starts, ALL streaks in that raid tier are reduced by 1 (this evens out the streak-gain for attendees back to 1)
</li>
<li>
Players that are marked absent have their streaks decay by 2 instead (which leaves the total unchanged)
</li>
<li>
If a player does not sign up as either "Attending" or "Absent" they are still subject to the decay, thereby decreasing the streak by 1
</li>
<li>
Switching the selected item destroys previous streaks. (Streaks must be continued without
switchup)