fixed decay for absents bug
This commit is contained in:
@@ -15,7 +15,7 @@
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raid start.
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</li>
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<li>
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When you sign up to a raid you can spend your reserves on an item
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When you sign up to a raid you can spend your reserves on an item.
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</li>
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<li>
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Every week you can re-reserve the same item to build a streak on it
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@@ -27,8 +27,7 @@
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<h3>Priorities</h3>
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<ul>
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<li>
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Some classes and races may get an initial boost to specific streaks. The list is on the
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right
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Some classes and races may get an initial boost to specific streaks.
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</li>
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<li>
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If an item was not reserved at all, players may roll according to their priority <br />(e.g.
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@@ -37,8 +36,20 @@
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</li>
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</ul>
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<br />
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<h3>Streaks</h3>
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<h3>Streaks & Decay</h3>
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<ul>
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<li>
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Spending your reserves will increase your streak by 1+#reserves. This number is affected by decay
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</li>
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<li>
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Every time a raid starts, ALL streaks in that raid tier are reduced by 1 (this evens out the streak-gain for attendees back to 1)
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</li>
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<li>
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Players that are marked absent have their streaks decay by 2 instead (which leaves the total unchanged)
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</li>
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<li>
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If a player does not sign up as either "Attending" or "Absent" they are still subject to the decay, thereby decreasing the streak by 1
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</li>
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<li>
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Switching the selected item destroys previous streaks. (Streaks must be continued without
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switchup)
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