Working multiplayer + brush-like strokes

This commit is contained in:
Peter Millauer
2026-05-10 09:18:11 +02:00
parent 48148573ac
commit 03d681661a
5 changed files with 402 additions and 72 deletions
+8 -3
View File
@@ -1,9 +1,14 @@
export type CanvasState = { export type CanvasState = {
cursorP?: Cursor, strokes: Stroke[],
cursorK?: Cursor
} }
export type Cursor = { export type Stroke = {
points: Point[],
color: string,
width: number
}
export type Point = {
x: number, x: number,
y: number, y: number,
} }
+210 -30
View File
@@ -1,4 +1,4 @@
import { Cursor } from "../../model/canvas-state"; import { Point, Stroke } from "../../model/canvas-state";
import { ClientStateService } from "../state/state.client-service"; import { ClientStateService } from "../state/state.client-service";
@@ -6,72 +6,117 @@ import { ClientStateService } from "../state/state.client-service";
export class ClientDrawService { export class ClientDrawService {
private readonly canvasContext: CanvasRenderingContext2D private readonly canvasContext: CanvasRenderingContext2D
constructor( private currentColor
private currentWidth = 12;
private currentStroke?: number
constructor(
private readonly stateService: ClientStateService, private readonly stateService: ClientStateService,
private readonly canvas: HTMLCanvasElement = document.getElementById("canvas") as HTMLCanvasElement private readonly canvas: HTMLCanvasElement = document.getElementById("canvas") as HTMLCanvasElement,
private readonly colorPicker = document.getElementById('colorPicker')!,
private readonly widthSlider = document.getElementById('widthSlider')!,
private readonly widthValue = document.getElementById('widthValue')!,
private readonly menuButton = document.getElementById('menuButton')!,
private readonly drawer = document.getElementById('drawer')!,
private readonly closeButton = document.getElementById('closeButton')!,
) { ) {
this.resizeCanvas() this.resizeCanvas()
this.setupCanvasEvents() this.setupCanvasEvents()
window.addEventListener("resize", () => this.resizeCanvas()); window.addEventListener("resize", () => this.resizeCanvas());
this.canvasContext = canvas.getContext("2d")! this.canvasContext = canvas.getContext("2d")!
this.currentColor = colorPicker?.getAttribute('value') ?? "#eaafff"
} }
draw() { draw() {
const cursors: Cursor[] = this.stateService.getCursors() const strokes: Stroke[] = this.stateService.getStrokes()
this.canvasContext.globalAlpha = 0.05; this.canvasContext.globalAlpha = 0.05;
this.canvasContext.fillStyle = "white"; this.canvasContext.fillStyle = "white";
this.canvasContext.fillRect(0, 0, this.canvas.width, this.canvas.height); this.canvasContext.clearRect(0, 0, this.canvas.width, this.canvas.height);
this.canvasContext.globalAlpha = 1; this.canvasContext.globalAlpha = 1;
cursors strokes.forEach(stroke => {
.forEach(cursor => { this.canvasContext.fillStyle = stroke.color;
this.canvasContext.beginPath(); this.drawCurve(stroke.points, stroke.width)
this.canvasContext.arc(cursor.x, cursor.y, 30, 0, Math.PI * 2); })
this.canvasContext.fillStyle = "#eaafff";
this.canvasContext.fill();
})
requestAnimationFrame(() => this.draw()) requestAnimationFrame(() => this.draw())
} }
private onMouseMove = (e: any) => {
const cursor = this.stateService.get('cursorK') private addPointToStroke = (e: any) => {
if (!cursor) { if (this.currentStroke === undefined) {
return return
} }
const rect = this.canvas.getBoundingClientRect(); const rect = this.canvas.getBoundingClientRect();
this.stateService.set('cursorK', { this.stateService.addPoint(this.currentStroke, {
x: e.clientX - rect.left, x: e.clientX - rect.left,
y: e.clientY - rect.top, y: e.clientY - rect.top,
}) })
}; };
private onMouseDown = (e: any) => { private beginStroke = (e: any) => {
const rect = this.canvas.getBoundingClientRect(); const rect = this.canvas.getBoundingClientRect();
this.stateService.set('cursorK', { this.stateService.beginStroke({
x: e.clientX - rect.left, color: this.currentColor,
y: e.clientY - rect.top, width: this.currentWidth,
}).then(_ => { points: [{
this.canvas.addEventListener("mousemove", this.onMouseMove) x: e.clientX - rect.left,
}); y: e.clientY - rect.top
}]
,
}).then((id: number) => {
console.log("begin stroke", id)
this.currentStroke = id;
this.canvas.addEventListener("mousemove", this.addPointToStroke)
})
} }
private setupCanvasEvents() { private setupCanvasEvents() {
this.canvas.addEventListener("mousedown", this.onMouseDown); this.canvas.addEventListener("mousedown", this.beginStroke);
this.canvas.addEventListener("mouseup", () => { this.canvas.addEventListener("mouseup", () => {
this.canvas.removeEventListener('mousemove', this.onMouseMove) this.canvas.removeEventListener('mousemove', this.addPointToStroke)
this.stateService.set('cursorK', undefined)
}); });
this.canvas.removeEventListener("mouseleave", () => { this.canvas.removeEventListener("mouseleave", () => {
this.canvas.removeEventListener('mousemove', this.onMouseMove) this.canvas.removeEventListener('mousemove', this.addPointToStroke)
this.stateService.set('cursorK', undefined)
}); });
this.colorPicker?.addEventListener('input', (e) => {
const target = e.target as HTMLTextAreaElement
console.log(target.value)
this.currentColor = target.value
});
this.widthSlider?.addEventListener('input', (e) => {
const target = e.target as HTMLTextAreaElement
this.widthValue!.innerHTML = target.value
this.currentWidth = Number(target.value)
});
this.menuButton.addEventListener('click', () => {
this.drawer.classList.toggle('open');
});
this.closeButton.addEventListener('click', () => {
this.drawer.classList.toggle('open');
});
document.addEventListener('click', (e) => {
if(!e.target){
return
}
if (!this.drawer.contains(e.target as Node) && !this.menuButton.contains(e.target as Node)) {
this.drawer.classList.remove('open');
}
});
} }
private resizeCanvas() { private resizeCanvas() {
@@ -79,4 +124,139 @@ export class ClientDrawService {
this.canvas.width = size; this.canvas.width = size;
this.canvas.height = size; this.canvas.height = size;
} }
private drawCurve(points: Point[], density: number) {
if (points.length < 2) return;
for (let i = 0; i < points.length - 1; i++) {
const width1 = getBrushWidthAt(i, points.length);
const width2 = getBrushWidthAt(i + 1, points.length);
const p1 = points[i];
const p2 = points[i + 1];
drawVariableWidthSegment(this.canvasContext, p1, p2, width1, width2);
}
}
}
/**
* Returns a point on a Catmull-Rom spline segment at parameter t
*/
export function catmullRomPoint(
p0: Point,
p1: Point,
p2: Point,
p3: Point,
t: number
): Point {
const t2 = t * t;
const t3 = t2 * t;
const x =
0.5 *
(2 * p1.x +
(-p0.x + p2.x) * t +
(2 * p0.x - 5 * p1.x + 4 * p2.x - p3.x) * t2 +
(-p0.x + 3 * p1.x - 3 * p2.x + p3.x) * t3);
const y =
0.5 *
(2 * p1.y +
(-p0.y + p2.y) * t +
(2 * p0.y - 5 * p1.y + 4 * p2.y - p3.y) * t2 +
(-p0.y + 3 * p1.y - 3 * p2.y + p3.y) * t3);
return { x, y };
}
/**
* Converts a list of raw input points into a smooth Catmull-Rom spline
*/
export function getCatmullRomPath(
points: Point[],
density: number,
): Point[] {
const segmentsPerInterval = density;
if (points.length === 0) return [];
if (points.length === 1) return [{ ...points[0] }];
const smoothed: Point[] = [];
const n = points.length;
for (let i = 0; i < n - 1; i++) {
const p0 = points[Math.max(0, i - 1)];
const p1 = points[i];
const p2 = points[i + 1];
const p3 = points[Math.min(n - 1, i + 2)];
const step = 1 / segmentsPerInterval;
for (let s = 0; s <= segmentsPerInterval; s++) {
const t = s * step;
const pt = catmullRomPoint(p0, p1, p2, p3, t);
smoothed.push(pt);
}
}
// Remove near-duplicates at segment boundaries
const result = smoothed.filter((pt, idx, arr) => {
if (idx === 0) return true;
const prev = arr[idx - 1];
return Math.hypot(pt.x - prev.x, pt.y - prev.y) > 0.001;
});
return result;
}
function getBrushWidthAt(index: number, totalPoints: number, baseWidth: number = 12): number {
// Example: taper at start and end + speed-based variation
const t = index / (totalPoints - 1);
let width = baseWidth;
// Ease in / ease out
if (t < 0.1) width *= t * 10;
if (t > 0.9) width *= (1 - t) * 10;
return Math.max(1, width);
}
export function drawVariableWidthSegment(
ctx: CanvasRenderingContext2D,
p1: Point,
p2: Point,
width1: number,
width2: number
): void {
const dx = p2.x - p1.x;
const dy = p2.y - p1.y;
const len = Math.hypot(dx, dy); // More efficient than sqrt(dx*dx + dy*dy)
if (len < 0.001) return; // Points are too close
// Normalized perpendicular vector (rotated 90 degrees)
const nx = -dy / len;
const ny = dx / len;
const halfW1 = width1 / 2;
const halfW2 = width2 / 2;
// Four corners of the quadrilateral
const x1 = p1.x + nx * halfW1;
const y1 = p1.y + ny * halfW1;
const x2 = p1.x - nx * halfW1;
const y2 = p1.y - ny * halfW1;
const x3 = p2.x - nx * halfW2;
const y3 = p2.y - ny * halfW2;
const x4 = p2.x + nx * halfW2;
const y4 = p2.y + ny * halfW2;
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.lineTo(x3, y3);
ctx.lineTo(x4, y4);
ctx.closePath();
ctx.fill();
} }
@@ -1,36 +1,30 @@
import { RPCSocket } from "../../../../node_modules/rpclibrary/js/Index"; import { RPCSocket } from "../../../../node_modules/rpclibrary/js/Index";
import { CanvasState } from "../../model/canvas-state"; import { CanvasState, Point, Stroke } from "../../model/canvas-state";
export class ClientStateService { export class ClientStateService {
private remoteService: any private remoteService: any
private canvasState: CanvasState = {} private canvasState: CanvasState = { strokes: [] }
getCursors() { getStrokes() {
return [this.canvasState?.cursorK, this.canvasState?.cursorP].filter(cursor => cursor !== undefined) return this.canvasState?.strokes ?? []
}
async set<K extends keyof CanvasState>(k: K, v: CanvasState[K]) {
if(v === null || v === undefined){
delete this.canvasState[k]
}
await this.remoteService.set(k, v)
}
get<K extends keyof CanvasState>(k: K): CanvasState[K] {
return this.canvasState[k]
} }
async connect() { async connect() {
const sock = await new RPCSocket(8080, 'localhost').connect(); const sock = await new RPCSocket(8080, 'localhost').connect();
this.remoteService = sock['StateService'] this.remoteService = sock['StateService']
this.canvasState = await this.remoteService.listen((state: CanvasState) => { this.canvasState = await this.remoteService.listen((state: CanvasState) => {
console.log(state) this.canvasState = state
this.canvasState = state
}) })
} }
beginStroke = async (stroke: Stroke) => {
return await this.remoteService.beginStroke(stroke)
}
addPoint = async (strokeId: number, point: Point) =>{
return this.remoteService.addPoint(strokeId, point)
}
} }
+150 -4
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@@ -7,20 +7,166 @@
<style> <style>
body { body {
margin: 0; margin: 0;
height: 100vh;
background: #e0e0e0; background: #e0e0e0;
font-family: Arial, sans-serif;
overflow: hidden;
position: relative;
}
.canvas-container {
height: 100vh;
display: flex; display: flex;
justify-content: center; justify-content: center;
align-items: center; align-items: center;
height: 100vh; padding: 20px;
box-sizing: border-box;
} }
canvas { canvas {
background: #ffffff; background: #ffffff;
box-shadow: 0 4px 20px rgba(0,0,0,0.1); box-shadow: 0 6px 25px rgba(0, 0, 0, 0.15);
border-radius: 8px;
max-width: 100%;
max-height: 100%;
}
/* Burger Menu Button */
.menu-button {
position: absolute;
top: 20px;
right: 20px;
width: 50px;
height: 50px;
background: white;
border: none;
border-radius: 50%;
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.15);
cursor: pointer;
z-index: 100;
display: flex;
align-items: center;
justify-content: center;
font-size: 28px;
color: #333;
}
/* Drawer */
.drawer {
position: absolute;
top: 0;
right: -500px; /* Fully hidden when closed */
width: 300px;
height: 100vh;
background: white;
box-shadow: -6px 0 25px rgba(0, 0, 0, 0.18);
transition: right 0.35s cubic-bezier(0.32, 0.72, 0, 1);
padding: 20px 24px;
z-index: 200;
overflow-y: auto;
}
.drawer.open {
right: 0;
}
.drawer-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 24px;
}
.drawer h2 {
margin: 0;
color: #222;
}
.close-button {
background: none;
border: none;
font-size: 28px;
color: #666;
cursor: pointer;
width: 40px;
height: 40px;
display: flex;
align-items: center;
justify-content: center;
border-radius: 50%;
}
.close-button:hover {
background: #f0f0f0;
color: #333;
}
.control {
margin-bottom: 28px;
display: flex;
flex-direction: column;
gap: 8px;
}
label {
font-weight: 600;
color: #333;
}
input[type="color"] {
width: 80px;
height: 60px;
padding: 4px;
border: 2px solid #ddd;
border-radius: 8px;
cursor: pointer;
}
input[type="range"] {
width: 100%;
accent-color: #0066ff;
}
.value {
font-family: monospace;
background: #f5f5f5;
padding: 6px 12px;
border-radius: 6px;
align-self: flex-start;
font-weight: bold;
} }
</style> </style>
</head> </head>
<body> <body>
<canvas id="canvas"></canvas> <!-- Canvas Area -->
<div class="canvas-container">
<canvas id="canvas" width="1200" height="800"></canvas>
</div>
<!-- Burger Menu Button -->
<button class="menu-button" id="menuButton"></button>
<!-- Sliding Drawer -->
<div class="drawer" id="drawer">
<div class="drawer-header">
<h2>Brush Settings</h2>
<button class="close-button" id="closeButton">×</button>
</div>
<!-- Color Picker -->
<div class="control">
<label for="colorPicker">Color</label>
<input type="color" id="colorPicker" value="#000000">
</div>
<!-- Brush Width -->
<div class="control">
<label for="widthSlider">Brush Size</label>
<input type="range" id="widthSlider" min="1" max="100" value="12">
<span id="widthValue" class="value">12 px</span>
</div>
</div>
<script type="module" src="main.js"></script> <script type="module" src="main.js"></script>
</body> </body>
</html> </html>
+22 -17
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@@ -1,43 +1,48 @@
import { Singleton, Initializable } from "depents"; import { Singleton, Initializable } from "depents";
import { RPCExporter } from "rpclibrary"; import { RPCExporter } from "rpclibrary";
import { CanvasState } from "../../../client/model/canvas-state"; import { CanvasState, Point, Stroke } from "../../../client/model/canvas-state";
@Singleton() @Singleton()
export class StateService implements Initializable, RPCExporter { export class StateService implements Initializable, RPCExporter {
name = 'StateService' as const name = 'StateService' as const
private canvasState: CanvasState = { strokes: [] }
private canvasState: CanvasState = {}
private clients: Array<(state: any) => void> = [] private clients: Array<(state: any) => void> = []
initialize() { initialize() {
this.canvasState = {} this.canvasState = { strokes: [] }
this.clients = [] this.clients = []
}; };
set = async <K extends keyof CanvasState>(k: K, v: CanvasState[K]): Promise<void> => { beginStroke = async (stroke: Stroke) => {
if (v === null || v === undefined) { const strokeId = this.canvasState.strokes.length
console.log("unset", k) this.canvasState.strokes.push(stroke)
delete this.canvasState[k] console.log("beginStroke", strokeId, stroke)
} else { this.updateclients()
console.log("set", k, v) return strokeId
this.canvasState[k] = v }
}
this.clients.forEach((client) => {
client(this.canvasState)
})
addPoint = async (strokeId: number, point: Point) => {
this.canvasState.strokes.length
this.canvasState.strokes[strokeId].points.push(point)
this.updateclients()
} }
listen = async (callback: (state: any) => Promise<void>) => { listen = async (callback: (state: any) => Promise<void>) => {
console.log("New client", this.canvasState)
await callback(this.canvasState) await callback(this.canvasState)
this.clients = [...this.clients, callback] this.clients = [...this.clients, callback]
return this.canvasState return this.canvasState
} }
private updateclients = () => {
this.clients.forEach((client) => {
client(this.canvasState)
})
}
RPCs = [ RPCs = [
this.set, this.beginStroke,
this.addPoint,
{ {
name: 'listen' as const, name: 'listen' as const,
hook: (cb: any) => { this.listen(cb) } hook: (cb: any) => { this.listen(cb) }